Uploader FAQ
FAQ Topic Index
How do I use the uploader?
- Find the picture/ringer/game/whatever that you want to upload. Make
sure it is saved on your computer.
- Go to the upload form
- If you are uploading a Java midlet (game or application), you need to
use UPLOADER2. If you are trying to upload a ringer, image,
or other type of file, use UPLOADER1.
- In the "Send To" box, enter one of the following:
- If you have Sprint as a carrier, enter your 10-digit Sprint cellular phone number that you want to send the file to.
-OR-
- If you have a carrier other than Sprint, enter your phone's SMS email address.
-OR-
- Leave it blank (no SMS message will be sent), then on your phone, simply go to http://www.tefarm.com/mobiletool/ jump.php and enter the JumpCode assigned to your file.
- Press the "Browse" button and find the file you want to send to your
phone.
- Not Java Midlets: Enter a description of the file. This is what
it would be named on your phone, so make your name short and to the point.
- Java Midlets Only: If you like, you can specify where the midlet
will be saved on your phone. You don't need to do this if you don't want to.
- Press the Upload button.
- Wait for the page to load. It could take a while if you are uploading a
large file or if you are using a slow connection.
- If you entered your Sprint phone number: A text message will be
sent to your phone with the URL you need to go to in order to download the
file.
- If you entered your phone's email address: A text message will
be sent to your phone with the URL you need to go to in order to download
the file.
- A jump code will be displayed on the
screen. You can point your phone's web browser to the address shown and
type in the jump code shown to download the
file.
- Your phone may prompt you about downloading the file. Eventually, you
should be able to make it through any further hoops and the file should be
saved on your phone.
- From here, you are on your own. Consult your phone manual for further
information on browsing the web and downloading.
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